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All Back Issues come complete with magazine and game!
Total Search Results: [ 39 ]
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Volume 12, Issue 1 (#45) Red Dragon, Blue Dragon
Ever hear about the largest and most decisive battle of the Chinese Civil War? The one where the Mao's Reds broke the back of Chiang Kai-Shek's Nationalists, leading to Communist rule of the Chinese mainland. It was like Gettysburg....
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Volume 12, Issue 2 (#46) No Middle Ground
“I was wrong on everything. We shall have to withdraw on the Golan Heights...and hold on to the last bullet.”
-- Moshe Dayan, 1700 hours, Oct. 7, 1973
Most wargames come to us with a comfortable distance in time, covering events that happened long ago. We can explore the details in history books and commemorate the decades or even centuries that have passed since "the end of the war".
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Volume 12, Issue 3 (#47) Arctic Disaster
"One of the most melancholy naval episodes in the whole of the war."
-- Winston Churchill, British Prime Minister
Arctic Disaster is a simulation of one of the most bitter naval convoy runs of the Second World War: PQ-17. Designer Mark Stille (North Wind Rain, Imperial Sunset, Hungarian Nightmare and Wintergewitter) brings us his fresh insights on why even today this grim naval battle fight continues to raise unanswered questions on the command and responsibility of both sides.
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Volume 12, Issue 4 (#48) Apocalypse in the East
From the highlands of Armenia to the shores of Crete, the elite Syrian army and navy prepares to overwhelm the last stronghold of the Byzantine Empire, Constantinople.
For the frightened citizens of Constantinople, it was the Apocalypse, THEN...!
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Volume 13, Issue 1 (#49) A Gate of Hell
“The defenses of Charleston are like a porcupine hide with the quills turned outside in.”
-- USN Rear Admiral Samuel F. Du Pont
After Gettysburg and Vicksburg, another Union victory in 1863 at Charleston, South Carolina, the very heart of the Confederacy, would send an unmistakable signal to the states in rebellion as well as the rest of the world that the rebel’s cause was lost and further fighting a waste of lives and effort.
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Volume 13, Issue 2 (#50) Die Atombombe
“We have invisible aircraft, submarines, colossal tanks and cannon, unbelievably powerful rockets, and a bomb with a working that will astonish the whole world.... All my words are the purest truth. That you will see. We still have things that need to be finished, and when they are finished, they will turn the tide.”
-- Adolf Hitler addressing 9th Army officers, March 1945
Just how close was Germany to actually getting the Bomb?
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Volume 14, Issue 1 (#53) ROME, INC.
"Augustus…rid the company of all its enemies, even friendly ones, built the enterprise to a state of perfection, establishing a global corporate empire that could have run forever in peace and harmony if it had been managed properly."
-- Stanley Bing
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Volume 14, Issue 2 (#54) Monty's D-Day
Monty’s D-Day was first published in 1985 and well received. Now, four decades later, designer John Prados has smoothed and polished the MDD system, and added rules for parachute and amphibious landings, plus new German alternative responses. In the meanwhile, ATO published Bradley's D-Day, his companion game to Monty, as Campaign Study #3. Of course, everyone would like Monty’s D-Day to get a similar upgrade. The wild blue yonder hope would be that the two games could combine.
Now it's happening.
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