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The issues below are all in preparation:

(PRE-ORDER) 60 - Cities of the Damned
61 - ROME, IInc.

(NEW) 2021 Annual - Operation Roundup

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Read Against the Odds

Against the Odds magazine investigates military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield.

Each issue of ATO features:

Informative and insightful articles showcasing the history behind events, plus regular columns by noted game designers providing insight on the latest trends and events.

A challenging, fun wargame that drops the players into truly desperate situations but gives them multiple options to alter history.

Professionally printed graphics, complete with large playing map and 200 to 360 die cut playing pieces.

And much more! Look for Against the Odds to cover simulation design issues, order of battle research, rule writing, play testing and graphic techniques as it evolves. Get yourself truly "connected" with games and gaming by reading Against the Odds!

Click here to see our upcoming issues

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The German Way of War Pack

Three ziplock back issues for a great price!

The German Way of War package ...

What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!

This package also includes a special bonus entry -- you're actually getting SIX games in the set.

If the Germans have added just one word to the world's military vocabulary, that word is surely "Angriff!" ("Attack!"). Yet the Germans have also been some of the world's most dogged defenders as well, selling their lives dearly, or giving ground grudgingly - and then only so as to prepare a shattering counterattack.

Welcome to the German Way of War, an exciting mix of shattering attacks and dogged resistance and the turning of tables on hated foes!

Now, here is your chance to pick up quality, award-winning titles at a bargain price - but that's simply what the "German Code of Honor" demands.

Guns of the Askari

In March, 1919, a man on a black horse led 120 officers through Brandenburg Gate, wearing tattered tropical uniforms, on the only “victory” parade German troops would have after WWI. He was Paul Emil von Lettow-Vorbeck, who kept tens of thousands of Commonwealth troops chasing him around East Africa instead of helping out on the Western Front....

Guns of the Askari and issue #38 of ATO:

Map - One full color 22" x 34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Solitaire suitability - Average
Playing Time - 6 to 8 hours

Design - John Gorkowski
Development - Lembit Tohver
Graphics - Mark Mahaffey

Circle of Fire

A small town sitting astride an important crossroads, held by a very mixed bag of defenders in the middle of the worst winter in decades. Surrounded, greatly outnumbered, and subjected to almost constant attack. Bastogne? Not quite....

Though now largely forgotten the successful defense of Cholm in 1942 by Kampfgruppe Scherer ranks as one of the great small unit sieges of the Second World War and perhaps of all time. Despite being assailed on all sides by Soviet troops desperate to grab any shelter from the cold, Hitler has declared Cholm a festung: there will be no withdrawal. In the waist-deep snow and sub-zero temperatures the battle will be fought to the last man and the last grenade.

Circle of Fire and issue #41 of ATO

Map - One full color 22" x 34" mapsheet
Counters - 176 full color 5/8" die-cut pieces
Rules length - 8 pages
Charts and tables - 2 pages
Complexity - Low
Solitaire suitability - Low
Playing time - Up to 4 hours

Design - Michael Rinella
Development - Lembit Tohver
Graphics - Mark Mahaffey

Four Roads to Paris

Shortly after Poland was conquered in 1939, Hitler begin urging an immediate attack in the West. The original plans were uninspiring and his generals feared an attritional stalemate. Over the winter the Germans keep taking the measure of their opponents and hit upon a plan was that inspired, risky, and utterly decisive. Ironic of Hitler to assume his remarkable success was simply the new template for all future campaigns. His eyes turned east....

But why, exactly, did France fall? This ATO Annual edition features four top designers all tasked with re-examining the 1940 campaign and answering that very question. They’ve each settled on a single overriding theme to focus on. Yes, here is an issue not just featuring a game or two, but four complete simulations that provide hours and hours of challenging play and comparison. Don’t miss it!

Four Roads to Paris and the 2015 ATO Magazine Annual

Maps - Four full color 17"x22" area mapsheets
Counters - Over 300 full color 9/16" die-cut counters
Cards - 24
Rules length - Around 8 pages each game
Charts and tables - Averages 1 page each game
Complexity - Medium
How challenging is it solitaire? - Poor to Excellent, varies by title
Playing time - Up to 3 to 4 hours for each game, 12 to 16 hours to play them all

Designers - Mike Rinella, Roger Nord, Steven Cunliffe and John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey

Product Prices (includes shipping)
SKU Back Issue Type Price Qty.
GEWOW-USZ Ziplock USA $85.00
GEWOW-INZ Ziplock International $120.00

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03 - Kesselschlacht, 1944
03 - Kesselschlacht, 1944
 
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See more Guns of the Askari game graphics.

See more Circle of Fire game graphics.

See more Four Roads to Paris graphics.