The Way of War in '44 Pack
Three ziplock back issues for a great price!
The Way of War in '44 package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
If World War II could be described like the movements of a symphony, surely the year 1944 represents the most powerful grand crescendo... the enormous battles waged by the Allies on every front with massive results.
Now, the "1944 Way of War" gives you three great back issues that capture three remarkable campaigns.
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Monty's D-Day
"Monty's D-Day" looks at the British and Canadian landings in June, 1944. First published in 1985 and well received, now four decades later, designer John Prados has smoothed and polished the MDD system, and added rules for parachute and amphibious landings, plus new German alternative responses.
Monty’s D-Day explores the D-Day assault frontage that was targeted by Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention. Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?"
Monty's D-Day and issue #54 of ATO:
Map - One full color 22" x 34" hex mapsheet
Counters - 280 full color 1/2" die-cut playing pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 4 hours for the scenarios, 12 to 15 hours for the full campaign game
How challenging is it solitaire? - Good
Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
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The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed.
Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese carrier force shattered, never to recover for the rest of the war. While this showdown is almost always treated as a one-sided affair, in this game players will have every opportunity to better the historical outcome or maybe even reverse history.
Clash of Carriers and issue #58 of ATO
Maps - One full color 22"x34" hex mapsheet
Counters - 160 large 5/8" and 160 standard 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 8 pages
Complexity - Medium
Playing time - Up to 6 hours
How challenging is it solitaire? - Poor
Designer - Mark E. Stille
Development - Russ Lockwood
Graphic Design - Mark Mahaffey
Toppling the Reich
Toppling the Reich is an operational level simulation of the fighting for the Rhine River and Westwall that occurred in 1944 and 1945. Designer John Prados transports his Panzerkrieg game system to the Western Front to examine the major episodes of this clash. Using scenarios, which can also be linked together to form a campaign game, he covers the entire war in France and the Low Countries from early September 1944 to the German surrender in May 1945. Players on both sides will be challenged with conducting offensive operations as well as desperate defenses.
Toppling the Reich and the 2006 ATO Annual Magazine
Map - One full color 22" x 34" mapsheet
Counters - 480 full color 1/2" die-cut pieces
Rules length - 17 pages
Charts and tables - 3 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 2 to 3 hours for the smaller scenarios, 12 to 15 hours for the full campaign game
Design - John Prados
Development - Paul Rohrbaugh
Graphic Design - Craig Grando
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