The American Way of War Pack
Three ziplock back issues for a great price!
The American Way of War package ...
What a great way to introduce yourself (or a friend) to ATO games, or catch up on back issues you've been meaning to get. A price like this is almost "buy 2, get one free." Don't miss it!
Throughout most of its history, America has gone to war with enthusiasm and expectations of a quick victory. It has not always worked that way. In the end, massive resources have -- usually -- tipped the balance toward America's goals...but even that has sometimes had mixed results. (See "War with Spain -- Philippine Insurrection.")
Welcome to the American Way of War, an historical mixture of misplaced efforts, and massive resources to redeem them.
Now, here is your chance to pick up award-winning titles at a bargain price - but that's "The American Way of doing business."
A Dark and Bloody Ground
A Dark and Bloody Ground presents the little-known five-year struggle that the brand new United States waged on its western border, against Native Americans and recalcitrant British supporters. St. Clair's initial expedition to punish the Natve Americans met disaster at Wabash, Ohio. Stung by the defeat, the young US Government mobilized to conquer the then "Northwest Territories" in a bloody campaign most famous, perhaps, for its atrocities....
A Dark and Bloody Ground and issue #7 of ATO
Map - One full color 22"x34" mapsheet
Counters - 280 full color 1/2" die-cut pieces
Rules length - 12 pages
Charts and tables - 4 pages
Complexity - Medium
Solitaire suitability - Average
Playing time - Up to 12 hours
Design - Paul Rohrbaugh
Development - C. Rawling
Graphic Design - Craig Grando
Birth of a Legend
The Seven Days Campaign, fought from June 26th to July 2nd, 1862, represented the Union's finest chance to put an early end to the great rebellion, and the Confederacy's best shot at "bagging" an entire Union Army.
Virtually unknown when appointed to command the month before, Gen. Robert E. Lee promptly renamed his force, "The Army of Northern Virginia" - defining a future theater of operations the present defenders of the swampy ground east of Richmond could scarcely imagine. Aggressive and imaginative by nature, Lee summoned virtually every spare unit the South could muster for that rarest of Southern advantages, numerical superiority...
Birth of a Legend and issue #32 of ATO
Maps - One full color 22" x 34" mapsheet
Counters - 176 full color large 5/8" die-cut pieces
Rules length - 14 pages
Charts and tables - 2 page
Complexity - Medium
Solitaire suitability - Low
Playing time - Up to 4 hours
Design - Michael Rinella
Development - Paul Rohrbaugh
Graphic Design - Mark Mahaffey
Clash of Carriers
The Battle of Midway was fought between seven carriers. Compare this to the Battle of the Philippine Sea which featured a total of 24 carriers on both sides! It was simply the largest carrier battle of all time which will never be surpassed.
Clash of Carriers, by designer Mark Stille, portrays this epic battle. The historical result saw the Japanese carrier force shattered, never to recover for the rest of the war. While this showdown is almost always treated as a one-sided affair, in this game players will have every opportunity to better the historical outcome or maybe even reverse history.
Clash of Carriers and issue #58 of ATO
Maps - One full color 22"x34" hex mapsheet
Counters - 160 large 5/8" and 160 standard 1/2" die-cut pieces
Rules length - 16 pages
Charts and tables - 8 pages
Complexity - Medium
Playing time - Up to 6 hours
How challenging is it solitaire? - Poor
Designer - Mark E. Stille
Development - Russ Lockwood
Graphic Design - Mark Mahaffey
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