54 - Monty’s D-Day
British General Sir Miles Christopher Dempsey, GBE, KCB, DSO, MC, served in both world wars and with considerable competence as brigade, corps, and then army commander in the European theater. Liked and respected, he managed to get along with Montgomery and was highly regarded by him. In fact, it was DEMPSEY in command of the three Anglo-Canadian beaches at Normandy. Technically, all FIVE of the Normandy beaches were "Montgomery's," since he was the commander of the entire army group, with Omar Bradley commanding the American contingents on 2 beaches and Miles Dempsey commanding the three Anglo-Canadian beaches. But can anyone imagine calling this game "Dempsey's D-Day?"
Monty’s D-Day was first published in 1985 and well received, but not widely distributed due to a production error that limited the number of salable copies. Now, four decades later, designer John Prados smoothed and polished the system, added rules for parachute and amphibious landings, Hobart's "funnies", plus new options for German alternative responses.
ATO did publish Bradley's D-Day covering the US landings at Utah and Omaha beaches in its Campaign Study #3. Of course, everyone would like Monty’s D-Day to get a similar upgrade. The wild blue yonder hope would be that the two games could combine.
Now it's happening.
The companion game to Bradley's D-Day, Monty’s D-Day will complete the Normandy Invasion vision by adding the D-Day assault frontage that was targeted by the British Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention. Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?"
But back to the game.
Monty’s D-Day will bring the design fully in-sync and up to the standards set by Bradley's D-Day. And the same wonderful Mark Mahaffey graphics.
And, Monty’s D-Day will link to Bradley's D-Day to permit the player to investigate the possibilities of the full panoply of the D-Day invasion, but works perfectly as a stand-alone game on the Anglo-Canadian D-Day landings.
Subscriber Bonus Item: Get this issue as part of your subscription and also receive inside a set of full solitaire rules to play the game with. Discover just how lonely it must have felt being the man "at the top" as history unfolds before your eyes.
Monty's D-Day and issue #54 of ATO:
Map - One full color 22" x 34" mapsheet
Counters - 280 full color die-cut playing pieces
Rules length - 14 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - Up to 4 hours for the scenarios, 12 to 15 hours for the full campaign game
How challenging is it solitaire? - Good
Design - John Prados
Development - Lembit Tohver
Graphic Design - Mark Mahaffey
Like the topic, designer, or types of challenges in this game?
You may also be interested in this product:
Campaign Study #3 - Bradley's D-Day
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Download the rules for Monty's D-Day (in PDF format).
Read more about this game on Consimworld.
The Central Western provinces (La Vendée) of France proved to be a major headache to the new French Republic. Parisian decrees ordering conscription and church closure encouraged counterrevolution. Vendéen peasants first begged local nobles to rebel, and then defend them against a massive Republican invading army.
Outnumbered two to one by the well-equipped Republican Government troops, La Vendée was subdued and large swaths burned. Its inhabitants were slaughtered. Historians still squabble over the term - genocide.
And, as always, this Annual features an "extra-size" magazine, with in-depth accounts of the history behind the games, plus other articles. Make yourself the proud owner of this challenging look at the "horrors" men would inflict - and endure - in the name of Liberty.
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