1) Since the various factions can change sides, and since there is no hidden movement, there is no restricted access to each faction's units.  Trust your fellow players when these events happen!

2) The only restricted access is to each of the 4 player's playing card hands.  

3) As with all my modules, there is a Countersheet window which contains all the counters not in play.  Move deleted units back to the countersheet for future re-entry.

4) Card Deck window:  for each scenario, the card deck window sets up the initial dealing of cards.  For instance, for the "Comet" Scenario:
	a) The initial deal of Cards 1 thru 6 is already in the Card Deck, ready to be draw by each player.
	b) Once that deal is complete, add the stacks of cards beneath the Card Deck, to the Card Deck, and begin regular play.

5) To assist with card play, the cards comprising the initial deal for each scenario have their edges color coded:
	a) Cards 1-6 (Comet) have red borders
	b) Cards 7-11 (Invasion) have blue borders
	c) Cards 12-20 (Conquest) have green borders
	d) Cards 21-32 (Domesday) have purple borders

6) Any combat unit can place a "Wasted" Marker.  Or, you can retrieve them from the "Marker" palette.

I hope you enjoy playing Domesday using VASSAL.  Please email me at TheLockers1964@gmail.com with suggestions and edits/
Regards,
Dave Jones

